
Running COSBI OpenSourceMark Version 1.0 Beta 6
While we released the source code to OSMark v1.0 beta 6 yesterday (along with code for several other tools), if you just want to run the benchmark, click on the link above to download the zipped executable. To run OSMark, just unzip the file while preserving its directory structure and then double-click on "CosbiOpenSourceMark.exe". In order to generate and overall score, you'll need to click on the "Official Run" button.
Source Code: COSBI OpenSourceMark Version 1.0 Beta 6
As promised, click on the above link to download the full source code for COSBI OSMark (~34MB). Also included is the source code for several utilities and standalone tools like BandwidthBurn, MemLatencyPlus, WhetBurn, CPUSpeed and others. Everything is released under GPL.
OSMark v1.0 beta 6 is compiled in Delphi 7, but should be easily upgradeable to Delphi 2005.
You will need to install the Graphics32 libraries in order to compile OSMark.
There are coding instructions in the OSMark subdirectory under the filename "OSMarkCodingDocumentation.html". These instructions will be posted and expanded upon in the COSBI OSMark Forums.
Speaking of the forums, Flickerdown Data Systems has agreed to host the official COSBI forums. Here you will be able to find out how to run OSMark, learn tips and tricks and post your scores.
But most importantly, you can request new tests, post your source code for new tests, participate in the COSBI development process, or examine pending source code updates.
The objective of the Comprehensive Open Source Benchmarking Initiative is to be completely inclusive. This means that no tests will be rejected unless they are redundant or clearly useless. Even in those cases, you can still post your source code and make a case for your test on the forums.
Although the GUI is written in Delphi 7, tests can be submitted in any language that does not require runtime libraries. See "OSMarkCodingDocumentation.html" for an example of how to incorporate executables written in other languages.
We'll also be introducing parallel projects in Kylix, and cross platform efforts in C++ (namely g++). We've also got a few application level benchmarks developed in Visual Test that will soon debut.
Over the following weeks, more details and updates will be posted here and at the forums.
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